The Session Manager for Dungeon Masters

D M   F o r g e

Master your chronicle

"Every campaign begins as a single ember. Tend yours well."
Plan campaigns, command monsters, hoard loot, and run sessions — all in one arcane library, woven for the Dungeon Master's art.

Your name is inscribed in the tome.
We'll summon you when the gates open.

Forge kindling 1,400+ masters waiting Founder pricing
Scroll
The Master's Burden

Running a session shouldn't feel like drowning.

You are the world's architect, the players' bard, the rules' referee — and somehow also the librarian. DM Forge takes the librarian's load.

"Twelve tabs, three notebooks, and a dice tray balanced on a PDF."

— DM, year four

"I forgot the boss had a reaction. Again."

— Master of the Bone Orchard

"Initiative on graph paper. HP on a napkin. Players, please be patient."

— Saturday-night chronicler

"My homebrew is a graveyard of half-finished Google Docs."

— Aspiring world-weaver
Forge your arsenal

Every tool a Dungeon Master needs.

From the first whispered prophecy to the final boss encounter — six tomes, woven into one.

The Campaign Codex

Every arc, NPC, plot hook and prophecy bound in one tome. Cross-link, search, weave — no thread is lost.

  • Living NPCs with notes & relationships
  • Drag-arrange arcs into acts
  • Tags woven across sessions
The Bestiary

Search 600+ stat blocks or forge your own. Pull a creature into an encounter with a single tap.

  • Filter by CR, type, environment
  • Inscribe homebrew with full stat blocks
  • Quick-add to running encounters
The Initiative Loom

Initiative, HP, conditions, and turns — all in one ribbon. Damage in one tap. Status auto-tracked.

  • Auto-cycle turns by round
  • Condition timers with reminders
  • Quick rolls woven in-line
The Loot Vault

Magic swords, ancient tomes, cursed trinkets — your entire treasury, with history of who carries what.

  • Treasure tables by tier
  • Item lore & attunement tracked
  • Sealed boon chambers for surprises
The Chronicle

Notes that write themselves. Session beats, player choices, story turns — captured and searchable forever.

  • Auto-summaries after each session
  • Player-facing recap exports
  • Searchable across every chapter
The Atlas

Pin locations, mark journeys, reveal regions when players arrive. Your world, told through its geography.

  • Fog-of-war reveals on demand
  • Pinned encounters & lore
  • Travel time auto-calculated
A glimpse of the forge

Built for the table, not the spreadsheet.

Watch what your session looks like in DM Forge — auto-cycling through the tools you'll reach for most.

Session Running · Pyre Halls · Round III
Initiative Order · Round III
22
Vex of Many Faces
PLAYER
CURRENT TURN
54 / 54
19
Pyre Drake — Adult
FOE
CURRENT TURN
128 / 196
17
Brindle Underwick
PLAYER
CURRENT TURN
32 / 42
14
Sellsword Renn
PLAYER
CURRENT TURN
11 / 38
12
Cinder Imp · α
FOE
CURRENT TURN
18 / 22
9
Cinder Imp · β
FOE
DOWN
0 / 22
On Deck · Pyre Drake
Pyre Drake
Large Dragon · Adult · CR 11
196
HP
18
AC
40
SPEED
Fire Breath2d6 fire · save DC 17
Bite + Clawsmultiattack
Wing Buffetrecharge V–VI
Conditions
Bloodied Enraged Fire Aura
The Master's Hall · 3 Codices
EHV
EHV
Embers of the Hollow Vale
Lvl 3–7 · Homebrew
Heist Politics Slow Burn
CWR
CWR
Crown of the Wandering Wyrm
Lvl 1–10 · Long
Wilderness Dragons
BNO
BNO
The Bone Orchard
Lvl 5–8 · Horror
Undead Dread
The Bestiary · 287 Beasts Bound
Pyre Drake
Large dragon · CG ▲ rage
Dragon
11CR
Summon
Cinder Imp
Tiny fiend · neutral evil
Fiend
1/2CR
Summon
Bone Orchard Wight
Medium undead · lawful evil
Undead
4CR
Summon
Vellichor the Veiled
Medium fey · chaotic neutral
Fey
7CR
Summon
Hollow Vale Stalker
Large monstrosity · unaligned
Monstrosity
6CR
Summon
Sigil-bound Golem
Huge construct · unaligned
Construct
13CR
Summon
The World · 5 Places of Note
Hollow Vale
Pyre Halls
Bone Orchard
Sundered Span
The Veil
Hollow Vale
Misty valley · entry
Pyre Halls
Forge halls · current session
Bone Orchard
Wight crypts · level 5
Sundered Span
Old bridge · faction held
The Veil
Unknown · veiled in fog
One arcane library · zero sticky notes
The ritual

Three steps. From chaos to chronicle.

No setup wizards. No tutorials. Open it and begin.

I
Open the Tome

Name your world. Invite your players. The forge is kindled in moments — no setup wizard, no friction.

II
Prepare the World

Build encounters, fill loot vaults, sketch NPCs. Everything cross-references everything. Nothing is ever lost.

III
Run the Legend

At the table, every stat, item, and note is one tap away. Focus on the story — the Forge handles the rest.

Before & After

What the table looks like, reforged.

Before
A table of paper and panic.
  • Twelve open tabs, three open books
  • Initiative on the back of a napkin
  • Encounter math during the encounter
  • NPCs scattered across four Google Docs
  • Players waiting while you flip pages
  • "Wait — what was his HP again?"
After
A single arcane library, ready at the table.
  • One window. One scroll. One tap to anything.
  • Initiative auto-cycles by round
  • Encounter balance calculated as you build
  • NPCs cross-linked to every arc they touch
  • Stat blocks summoned in one tap
  • HP, conditions, and timers tracked for you
Early access

The gates open soon.

A new era of tabletop mastery is being forged. Be among the first to enter — founders receive early access and lifetime founder pricing.

Claim Your Place at the Table
Leave your scroll address. We'll call upon you when the forge is ready — early masters receive founder pricing for life.
Your name is inscribed in the tome.
We'll summon you when the gates open.

◆ Founder pricing ◆ Beta in summer ◆ No spam, ever